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1972 Mercury 20/HP Pull-start issues
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<blockquote data-quote="Fudoshin" data-source="post: 315011" data-attributes="member: 8744"><p>sounds good guys I'll get to that this sunday, yeah once it's running it hauls a** even with my mods done to the 12' mirrocraft, it was topping out at 21 knots, but if it's been off for a couple of hours its another 5min + ordeal to get it started again.</p></blockquote><p></p>
[QUOTE="Fudoshin, post: 315011, member: 8744"] sounds good guys I'll get to that this sunday, yeah once it's running it hauls a** even with my mods done to the 12' mirrocraft, it was topping out at 21 knots, but if it's been off for a couple of hours its another 5min + ordeal to get it started again. [/QUOTE]
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1972 Mercury 20/HP Pull-start issues
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